Age of_tags About RPG Games

3.1 Unchange
2010-02-25 00:00:00
Ah, so this is what that guy in my guild was ranting about. No idea where he got his "quiver haste will not be baseline for hunters but will be a mandatory deep MM talent" spiel though. <br />I...
Warhammer Online Update Coming in December
2009-08-15 00:00:00
Age of Reckoning, are delivering the biggest update of the game yet in December. The 1.1 patch will be offering a lot of new content and, of course, fixes for the people who got into the Warhammer ...
resiliae, roguelass fixed,
2009-05-13 00:00:00
daggers attking from behind go through resiliae, roguelass fixed, seriously cry I miss dagger pvp<br>darkmagepaul wrote:daggers attking from behind go through resiliae, roguelass fixed, seriously cry I miss dagger pvp That wouldompletely overpower Mut in PvP.<br>oh heh, i forgot about that, was thinking more along the lines of ShS. umm, ignores 12 of resiliae?or...doesn't ignore resiliae but ignores armour ;)<br>darkmagepaul wrote:oh heh, i forgot about that, was thinking more along the l...
All will play in the same virtual world
2009-03-10 00:00:00
Gamers rejoiced back in April when it was announced that Blizzard, Square/Enix and Sony were merging their virtual worlds so that online characters from one game could stride seamlessly into another. It made perfect business sense and I was the first to say I wasn't at all surprised by the news. I had been predicting it for months. The fact that it turned out to be an April Fool's joke and entirely false only proves my point. Ahem. As this kind of community gaming becomes the nation's pastime, convenience will demand that some day each person's online identity be able to move from one realm to the next, from the subur...
Analysis of Druid changes in 3.1
2009-03-10 00:00:00
Earlier today, Eyonix released some details on some changes that we can expect in patch 3.1. They're not exactly earth-shattering like some classes' changes, but there is still some interesting stuff in there. Let's get down to analysis. Savage Defense C this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done. Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation. I'm going to take these two points together, because they're inseparable. Savage Defense is interesting, and you certainly can't call it a direct copy of some other class's ability (an issue that's plagued us in the past). Let's look at the numbers involved, since it's hard to make sense of the ability straight off the bat (at least for me). In Dire Bear form with my heroic and crafted blues and epics, self-buffed, I have right around 4,000 AP. So when I crit with a melee ability (I have a 27% crit chance), I get a shield that absorbs up to 1,000 damage from the next hit. If ...

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