Latest Articles

Announced Death Knight Changes for Patch 3.1

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Some Death Knights are a little miffed over this but once more, I dont know the class in its current state well enough to be either happy or upset. I dont see what the fuss is. Lets go through these one by one see what the deal is eh

Gargoyle and Unholy Blight have swapped talent positions. Gargoyles damage has increased and runic power cost per time has decreased.

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Analysis of Warlock changes in 3.1

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By now, Warlocks, you’ve probably had a chance to take a look at the announced changes for patch 3.1. If you’re late to the party, come in, I’ll take your coat; Blizzard have announced some of the changes they’ll be making to the Warlock class in the upcoming 3.1 content patch. Keeping in mind that this list is incomplete (they’ll be making more changes, count on it) and subject to change (on the PTR, etc.), let’s talk about what they’ve revealed so far.

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Analysis of Druid changes in 3.1

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Earlier today, Eyonix released some details on some changes that we can expect in patch 3.1. They’re not exactly earth-shattering like some classes’ changes, but there is still some interesting stuff in there. Let’s get down to analysis.

Savage Defense C this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.

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An Interview With Derek

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Derek Hales agreed to sit down with Just My Two Copper and talk about his amazing gold making ebook: Zuggy

Alternatives to WoWJutsu

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It’s very, very rare that pioneers are actually the best at what they do. They have great ideas, and those ideas revolutionize their field… but they’re just ideas, concepts. It’s not long before someone else improves those initial concepts and makes them the new standard. This more or less describes the situation around WoWJutsu.

Read More: 3365 Words Totally

All will play in the same virtual world

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Gamers rejoiced back in April when it was announced that Blizzard, Square/Enix and Sony were merging their virtual worlds so that online characters from one game could stride seamlessly into another. It made perfect business sense and I was the first to say I wasn’t at all surprised by the news. I had been predicting it for months. The fact that it turned out to be an April Fool’s joke and entirely false only proves my point. Ahem.

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All the World

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Many of the most famous rogues outside of the Warcraft setting have been nuanced and exciting characters. Bilbo Baggins, the Prince of Persia, and James Bond, could all be reimagined as rogues if they had existed in Azeroth instead of their own settings.

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All the World

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Tailoring is another aspect of Warcraft which people tend to just gloss over without realizing it is an important element of your character’s backstory and personality. “I am Zorlastine the wicked Forsaken warlock!” one might say, “I have come to wreak havoc and destruction upon this world! I also sell extremely large bags on the auction house!” Often it’s an element that doesn’t quite jive with the rest of one’s character, but at the same time, nobody really notices. A powerful mage capable of teleportation, massive explosions, and yes, even KNITTING! Makes perfect sense, right

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